The World

The setting of The Waylanders is what is now the northwestern part of Spain, at two points in history; Kaltia in the Celtic Age, and Gallaecia in the Medieval Age. There are several locations the player will visit or hear about in their journeys in both locations.

Brigantia
The capital of these lands is Brigantia, a bustling coastal city, and home to King Ith and his court. Brigantia has the largest and densest population in all of Kaltia, and the Tower, an ancient lighthouse, is located here. It is a grand city of a mythical age inhabited by ancient races and riddled with powerful strongholds and portals to mysterious realms. Brigantia is the symbol of Celtic power and the center of commerce and Human culture.

Dumbriga
Dumbriga, a smaller city to the south, is the home of the University. Druids from all over Kaltia come here to study and perfect their magical crafts. A mountain at the center of town, commonly called The Olympus of the Celts, is said to house some of the elder gods, and is off-limits to all but the most advanced Druids.

Mourian Otherworld
The Mourian Otherworld is a vast underground network of cities and towns that spans the majority of Kaltia. There are a few large doors through which you can travel through to their society. Mourian architecture is elegant, and lavishly decorated⏤parts of their bodies are made of gold, but so are their homes.

Within a small sector of the Otherworld live the Fomorians, the original inhabitants of Ireland long ago banished. In the Underworld, the Fomorians dwell in the dark, subsisting only on the king's regenerating flesh.

The Werewolf Camp
The Werewolf Camp is home to a tribe of Werewolves. They are master hunters and enjoy trading with the outside world, but are still seen as intimidating by many humans…partially because their camps are guarded by actual wolves.

Dunnios
Dunnios is an enormous necropolis. It is inhabited by few living souls, and instead houses the bodies of thousands of Celtic dead from many centuries past, including the legendary King Breoghan. Dunnios is what is known as a crossroads⏤a place where the lines blur between the living and the dead… A place known to attract dragons that sleep in the crossroads, infusing them with magic.

Aunes
Aunes is a charming seaside town, mostly inhabited by Goblins. The Goblins of Kaltia are mischievous, playful creatures who don’t intend harm⏤but they might do harm if they think it’s funny, so it’s best to be on your guard.

The Woodlands
The Woodlands is, by far, the largest forest in the region. Small encampments and villages are littered throughout its dells and clearings. Many of the trees are said to be thousands of years old, and because of this, the area is known for being extremely magickal.

Ancares
Ancares is a harsh, snowy mountain region with few permanent residents. The majority of buildings in Ancares are military forts meant to keep away the monsters that roam the tundras.

Medhu's Peak
Medhu’s Peak is the only Mourian city outside of the Underworld. It is named for the ancient goddess Medhu, and is wealthy nearly beyond imagination. The gold mines here are seemingly ever-flowing, and the ancient magick is felt in the very air one breaths.

The Tower
In the Medieval Age, the glorious fire of the Tower of Brigantia has been extinguished. In its place, a great Roman lighthouse has been built as a memorial to the Celts. This lighthouse watches over a dangerous coast plagued by barbarian raiders.

Mourian Otherworld
By the Medieval Age, the Fomorians have overtaken their Mourian jailers and now rule the Otherworld. When humans peek through the old, decrepit Mourian doors, all they can see are monstrous figures surrounded by endless fire.

Compostella
The mighty cathedral of Santi Iacobi lies here, where Dunnios once stood. It is the heart of the Catholic church and the destination of pilgrimages throughout the world. During the Medieval Age, the rise of the church marked the end of magic, and Compostella is the symbol of this new era.

Ons
What used to be Aunes in the Celtic Age, Ons has become a town of mystery and madness. After years of corruption, the town experiences a near-constant nighttime. Swirling fog and storms from off the coast are an almost daily occurrence. The once-shiny buildings of Aunes have been battered by centuries of storms and decay. The once glorious lighthouses now stand as lonely beacons against the looming chaos. The residents all seem a bit off when spoken to. Nothing ever quite makes sense, except for the persistent darkness, and the rhythmic beating of one's own heart in the dreary silence.

Other locations
There are some locations heavily mentioned in the game that the player does not visit.